Fsx Fsuipc 4 09
Fsx Fsuipc 4 09' title='Fsx Fsuipc 4 09' />FSX and P3. D v. Software and Hardware Guide. Hello everyone. This guide has two sections the Software Guide and the Hardware Guide. Please scroll down for the Hardware Guide. It has been on purpose left in one piece. FSX SOFTWARE TWEAKING GUIDEVersion updated 2. March 2. 01. 4. P3. D has not been extensively tested, but has been confirmed that some tweaks work, and most of the document can be applied over P3. D ONLY APPLICABLE to version 1. NOT v. 2. x. after each tweak explain what it doesdoesnt do for P3. D. Ive been a member at many forums in past 1. FSX setups and the questions that pop up are usually often very similar. This guide was created to answer those questions and in general to help users set up FSX. It also serves as a reminder and the one stop place for all those tweaks you wanted to know about. Many wonder why I have no problems with performance, so I also wanted to share my settings and also explained a bit why I set it like I set it. And before you ask no, I am not getting 3. I also fly heavies, and I have sometimes FPS below 3. Ariane/Activation-processs.jpg' alt='Fsx Fsuipc 4 09' title='Fsx Fsuipc 4 09' />I then do have stutters occasionally. IMPORTANT If you feel like going through this guide and set up my tweaks, I strongly suggest you start doing that on the clean FSX, meaning clean fsx. Shader. Mod 3, no other tweaks, especially not tweaked FSX. Venetubo tool not saying Venetubo is bad, only that this is a different approach. The numbers you are seeing in each of the tweaks are my own settings. FPS measurement references in this guide are done with FRAPS, not with an internal ShiftZ counter. Let me also point out that these tweaks are most probably going to work best on the Sandy BridgeIvy Bridge system, coupled with an Nvidia GPU. Guide to install ivap prepar3d v3 in english now you can woking in Ivap using Prepar3d v3. I have no idea how well they will do on the lower systems or ATI cards, but you are welcome to try and report ABBREVIATIONS USEDFFTF Fiber Frame Time Fraction. SGSS Sparse Grid Super. Sampling. AA Antialiasing. AF Anisotropic Filtering. IQ Antialiasing and Anisotropic Filtering, IQ is basically everything that falls under this category, whatever is making the picture look better smoother edges, jaggies and shimmering elimination etc. HT Hyper Threading. TBM Texture Bandwidth Multiplier. TML Texture Max Load. BP Bufferpools. SB Sandy Bridge. AM Affinity Mask. OOM Out of Memory. WATER SETTING REFERENCE1. Attachments/up1/117776.jpg' alt='Fsx Fsuipc 4 09' title='Fsx Fsuipc 4 09' />Hi Kosta, I used your guide extensively when I was using fsx acceleration but have now ported all my old stuff into fsx steam and all my future purchases will be. UPDATE 10 OCTOBER 1300z Matt Davies has clarified on the rumour we suggested below. We would like to apologize as it appears we made a mistake on some of the. Low 1. x the basic shader Mid 1. High 1. x adds some specular effects. Low 2. x only the sky including sun, moon and stars and aircraft are reflected Mid 2. High 2. x sky, aircraft, clouds and terrain are reflected Max 2. Lets get going TweaksMods. If following entries dont exist in your FSX. BUFFERPOOLSPoolsize0 Usepools0 use either or, both do the same thing referenced as BP0. This tweak bypasses the internal FSX bufferpool, and sends the data directly from the CPU to the GPU. Benefit higher frames, Downside possible artifacts. A very good balance with locked FPS is required Water Effects must be High 2. Often seen in combination with other tweaks, especially with Reject. Fsx Fsuipc 4 09' title='Fsx Fsuipc 4 09' />Threshold In the Bufferpools section, if BP0 is used, nothing else is required or should be in there. If you get flashing and artifacts with BP0 tweak, it would be a good idea to check what the GPU is doing running a GPU at 1. BSODs. As the CPU sends the data directly to the GPU, and GPU is not able to handle the incoming data, you will get flashing and artifacts, as already mentioned. The only way is to lower the settings, cloud resolutions, or anything basically that is going to give the GPU more headroom, including buying a faster GPU. P3. D I am using it. The benefits are very similar to those in FSX. Also since High 2. P3. D, the setting should be set accordingly to FSX. A Keystroke to Mouseclick thingy. Sort of like Key2mouse. June 2010. Link2fskeys An Arduino interface to input to nearly any program. See the water reference section above. JOBSCHEDULERAffinity. Mask1. 4This tweak, on a quad core, moves the FSX onto the Core. It is good because Windows is usually having its processes on the Core. Core. 1 is giving FSX more breathing space. It is also sacrificing one texture thread, since all that comes after Main Thread are Texture Threads. This means FSX is running with Core. Fibers, Core. 1 Main Thread, Core. Texture Threads. Thats OK like that. For a quad core running HT off, this should be 1. For a quad core running HT on, this should be 8. How to calculate AM A modern day SB CPU has Cores. Depending if you HT is on or off, you are going to have 4 or 8 cores or even 6 or 1. CPU. Now, a quadcore has Core. Core. 1, Core. 2 and Core. Cores always begin with 0. AM is being calculated easily in the windows calculator. Open and then choose programmer view. The binary code is shown below, and it corresponds to cores on the CPU. But you have to calculate backwards. This means, lower row, far to the right, the numbers represent cores. See this pic An example For a quad core running HT off, this should be 1. Type in 1. 4 into the calc. Observe the numbers in the binary change. Now remember they are backwards. So it displays. Same for 8. HT on. Core 1,2,3, and no HT cores are used, also Core. Atelier Ayesha Visual Book on this page. If you wish, you can test whatever you like here, just change the 0 to 1 or vice versa with the mouse to assign active core to FSX. P3. D the same way as in FSXGRAPHICSHIGHMEMFIX1. A must have tweak. Dont ask much Thank you Jesushis tweak is not needed in P3. DDISPLAYTEXTUREBANDWIDTHMULT4. I havent seen any benefit of going any higher. Battlefront 2 Pc. There are some posts saying you should set it to 8. I keep it at 4. 0, which is also a default. Another possibility here is to calculate this number according to some posts. These formulas have been assembled by FSX users and in no way confirmed by Microsoft, so use at your own risk. As it is with all tweaks, its worth a try. FSX Tweaks Demystified. Basically MAXTEXTUREDATA GPU Memory Bandwidth 2. Target Frame Rate Maximum Bytes per Frame. GDDR5. TEXTUREBANDWIDTHMULT Maximum Bytes per Frame Global Texture Resolution 1. Texture Bandwidth Multiplier. The important thing here is to think about the Global Texture Resolution do you have 1. CFG, so what are you going to put as a divider Taking 4. Also do you set 4. NGX has 4. 09. 6 textures etc. I went with 4. 0, and personally saw no real benefit from calculating this. As always, YMMV. his tweak is not needed in P3. DGRAPHICSTEXTUREMAXLOAD4. This is a tweak telling FSX what is the max resolution texture it can load. Remember can. If you are running absolutely no 4. It is no performance killer if you are not using 4. Examples are Level. D Mc. Phat HD textures, 4. Beware that using 4. Anti Aliasing like SGSS is going to kill the GPUs, especially 5. Ti. Even my overclocked GTX 5. IQ. I am currently using 2. Depending on the GPU, you might be better off by 1. If DXT5 or not, I dont know. Saw really no performance difference and no difference in VRAM usage. I opted out for no DXT5 and got into no troubles. This value is likely to get reset if you enter and confirm FSX settings in game. D supports 4. 09. DISPLAYUPPERFRAMERATELIMIT3. Many are using external limiters, many are using internal. I found out and got it recently confirmed that external limiters cause blurries and more stutters. The fact is that internal limiter is as smooth as FSX can get, if FSX achieves the limited FPS without a problem. If you combine this with the BP0 tweak, you are going to get even better smoothness. Doesnt mean its going to work for everyone though.